Game design: WAr commander
COMPANY
KIXEYE
ROLE
Lead UI/UX
PERIOD
Apr 2013 - Jan 2015
project information
As Lead UI/UX for War Commander at KIXEYE, I was responsible for leading a team of designers in the development of intuitive and visually appealing software products.
In this role, I was responsible for:
Defining the design vision for our products, including user flows, wireframes, and high-fidelity mockups
Collaborating with cross-functional teams, including development, project management, and product management, to deliver high-quality products on time and on budget
Ensuring that the final product meets the highest standards of quality and is delivered on time