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Game design: WAr commander

 

COMPANY

KIXEYE

ROLE

Lead UI/UX

PERIOD

Apr 2013 - Jan 2015

project information

As Lead UI/UX for War Commander at KIXEYE, I was responsible for leading a team of designers in the development of intuitive and visually appealing software products.

In this role, I was responsible for:

  • Defining the design vision for our products, including user flows, wireframes, and high-fidelity mockups

  • Collaborating with cross-functional teams, including development, project management, and product management, to deliver high-quality products on time and on budget

  • Ensuring that the final product meets the highest standards of quality and is delivered on time